In short, enemies do not scale to your level, they stay at the level you had when you first entered an area.
Dungeons and 'Dungeon-Cities' (Cities you have to enter via door and loading screen) have their own level range - often with a higher upper range than the surrounding area - so if you enter a general area (like Webwood), you will only level-lock the outside enemies, not the ones in Dungeons. This level will remain for the rest of the game. Kingdoms of Amalur features an ' Area-Level Cap' for enemies, which will permanently lock the enemies in a certain area according to the player's level when he first enters.Īs an example, an Area that has an Area Level Range of 2-12 will: Each Quest has a walkthrough on its page. This page lists all Quests in Kingdoms of Amalur: Reckoning.